Xcom 2 All Armor
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Armor is used by XCOM to provide protection against enemy weapons fire and environmental hazards, along with providing unique abilities to the unit wearing it. All soldiers start wearing Kevlar Armor and / are required to gain access to more advanced armor types. The Predator and Warden suits only need to be ordered once from Shen, upon which you will have an unlimited inventory. Also note that, unlike Enemy Unknown/Within, any injuries sustained will result in recovery time: the suits do not have a health 'buffer', save for the Damage Reduction served by the yellow Armor pips of certain suits. It was reported that the difficulty may change the cost of research and manufacturing. Do not take those values as final information. Armors.
Armor in XCOM 2 can vary and some Classes are more aligned with certain types than others. Armor can be upgraded in the Proving Ground. Some pieces of armor must be researched and then built before equipping on your soldiers. Now I am the Master Achievement in XCOM 2: Used all ruler armor abilities in a single mission - worth 20 Gamerscore. Find guides to this achievement here.
Armor Types TypeHealth PointsArmor PointsMobilityDodgeExtra Abilities00+4Provides one additional inventory slot+5+1Allows the soldier to mount a heavy weapon+4+1+20Grapple module (now doesn't cost an action, but has cooldown)+6+1Provides one additional inventory slot+6+2Allows the soldier to mount a heavy weapon. Grants an ability similar to One For All perk of the MEC trooper.+60+2+25Allows the soldier to run through obstacles twice per mission. Has a grappling module.Manufacturing TypeCost150 Supply Supply110550 Supply1105. Predator Armor and Warden Armor are one time purchases.Notes.